The Real Escape Canada
Winnipeg, MB
- Led the technical research, design, implementation, and maintenance of escape-room systems.
- Designed, ordered, assembled, and programmed room components, adapter hardware, and circuit boards.
- Developed a Lua scripting integration that eliminated engine recompilation and reduced room development time by 33%.
- Restructured the room engine for modularity, new features, and integration with Godot, Unreal, Unity, and Blender.