Embedding Lua in an Escape Room Engine
I created a Lua scripting solution that allowed escape-room features and puzzles to be programmed and tested without recompiling the underlying engine by embedding Lua into the room engine.
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I created a Lua scripting solution that allowed escape-room features and puzzles to be programmed and tested without recompiling the underlying engine by embedding Lua into the room engine.
View projectI created an extension to the custom game engine used at Activate Games that supported lively and dynamic audio and video display on hardware. I then used that extension to create a rhythm game.
View projectI built a Raspberry Pi Pico 2 adapter that translated a rotary encoder's four-step signal sequence into left and right switch outputs that could be read by custom hardware.
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